This a very fun and interesting game! Again graphics and music/sfxs are pretty good! Gameplay is also very fun. Had some levels that make me think a few times. One bug(?) I noticed is during the one with a lone mage and a button with skull-scroll-skull, there's one unwalkable tile on the east of the room, despite there's nothing there (like tile G5, using alphabet for column, and number for row).
Regardless of the issue, it's very fun. Hope to see the continuation!
Really liked this! For people interested in hints, I made one for each level.
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1. Press space to place items on the tile in front of you.
2. Adventurers are interested in swords.
3. Where can you place the sword to distract both adventurers?
4. One item is hindering you. Fine a way to get rid of it without sabotaging yourself.
5. Adventurers are afraid of skulls.
6. Wizards couldn't care less about swords, but skulls still scare them.
7. You can place scrolls on tables in this level. Not in other ones, just this one for some reason.
8. Everyone loves the yellow stuff. I'll just call it corn.
9. One of your items is useless. Wizards can see through their own ice walls.
10. Being stabbed hurts.
11. The adventurers value corn over their own lives.
12. Wizards can trigger buttons with their ice spells. The skull does not need to be used.
13. Level 1 again, but larger.
14. The first two items should be used for the wizard and the first adventurer. The last 2 items should be used on the adventurer near the exit.
15. Adventurers can stand on buttons.
16. Level 1 again, but more intense.
17. I got teleported to the next level on a random move here. No idea what happened so I didn't get the chance to solve this one lol.
18. The skull is only useful for holding down a button.
19. The timing is precise but you can place the scroll on the button right when you turn around. I assume this was not the intended solution so if you find it, let me know!
The intended solution for #19 is lure the wizard with scroll to the top, then put a skull in top-right corner to lure the wizard to the left, then put a pile of gold at the bottom to make him go down next to the button and finally drop a skull to move him into the button. The weirdest part about #19 is a single tile to the right that you can collide with even though there's ntohing there.
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Amazing stuff! Good job <3
This a very fun and interesting game! Again graphics and music/sfxs are pretty good! Gameplay is also very fun. Had some levels that make me think a few times. One bug(?) I noticed is during the one with a lone mage and a button with skull-scroll-skull, there's one unwalkable tile on the east of the room, despite there's nothing there (like tile G5, using alphabet for column, and number for row).
Regardless of the issue, it's very fun. Hope to see the continuation!
if you move one way and turn while you are moving, you can face anywhere you want to, dont know if this is intended
We will fix this after the voting period - thank you!
Really liked this!
For people interested in hints, I made one for each level.
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
1. Press space to place items on the tile in front of you.
2. Adventurers are interested in swords.
3. Where can you place the sword to distract both adventurers?
4. One item is hindering you. Fine a way to get rid of it without sabotaging yourself.
5. Adventurers are afraid of skulls.
6. Wizards couldn't care less about swords, but skulls still scare them.
7. You can place scrolls on tables in this level. Not in other ones, just this one for some reason.
8. Everyone loves the yellow stuff. I'll just call it corn.
9. One of your items is useless. Wizards can see through their own ice walls.
10. Being stabbed hurts.
11. The adventurers value corn over their own lives.
12. Wizards can trigger buttons with their ice spells. The skull does not need to be used.
13. Level 1 again, but larger.
14. The first two items should be used for the wizard and the first adventurer. The last 2 items should be used on the adventurer near the exit.
15. Adventurers can stand on buttons.
16. Level 1 again, but more intense.
17. I got teleported to the next level on a random move here. No idea what happened so I didn't get the chance to solve this one lol.
18. The skull is only useful for holding down a button.
19. The timing is precise but you can place the scroll on the button right when you turn around. I assume this was not the intended solution so if you find it, let me know!
Oh, great job! Making hints for stuck players is a very nice and cute idea. :) I'm glad you liked our game.
Dear players - always try to pass without hints, use them only in extreme cases. I believe in you! :D
The intended solution for #19 is lure the wizard with scroll to the top, then put a skull in top-right corner to lure the wizard to the left, then put a pile of gold at the bottom to make him go down next to the button and finally drop a skull to move him into the button. The weirdest part about #19 is a single tile to the right that you can collide with even though there's ntohing there.
Nice